Creative Commons Licensing flowchart

A really great flowchart for determining which Creative Commons (CC) License you should use when you share your art with the world.

From Creative Commons Australia who created the flowchart:

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A number of copyight experts, most notably Professor Lawrence Lessig of Harvard University, frustrated by the fact that technology offered so much but that negotiability of copyright material was so cumbersome, came up with the idea of the Creative Commons. Lessig’s vision was for a space in the internet world where people could share and reuse copyright material without fear of being sued – a creative commons. To create this, copyright owners would use a generic licence to give permission in advance for certain uses of their material. Rather than the ‘all rights reserved’ of traditional copyright law, Lessig aimed to create a voluntary ‘some rights reserved’ system.

Creative Commons is now a worldwide project that encourages copyright owners to allow others to share, reuse and remix their material, legally. We offer a range of licences that creators can use to manage their copyright in the online environment, each offering its own specific protections and freedoms. We have built upon the “all rights reserved” of traditional copyright to create a voluntary “some rights reserved” system.

Creative Commons are a nonprofit. All of the tools, internationally, are free.

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[Via the Future Buzz]

Yao Xiao

Yao Xiao

Yao Xiao

Yao Xiao

Yao Xiao

I’m enjoying the work of New York based illustrator Yao Xiao today. She emailed me about her work and what really piqued my curiosity was her personal illustrations, where they’re done beautifully and meticulously. And in the midst of that busy perfection, there she is. Vibrant, imperfect (she draws herself comically against the rest of her well-chiselled characters) and colorful. It almost seems like she longs to bust out of an invisible shield – maybe it’s a metaphor of sorts?

Perhaps it’s just me, but seeing highly finished, glossed up versions of finished artwork doesn’t seem to cut it anymore. I’m looking for humor, depth, flaws and blood these days, and if you’re an illustrator reading this right now who has kept their best personal projects under lock and key, do me a favor – dig them out and put them into your portfolio right now.

When you’ve done that, get in touch with me.

 

A Rabbit Fable

A rabbit fable

A rabbit fable

A rabbit fable

A rabbit fable

I’ve spoken of my love of point-and-click adventure games before – you know, the VGA graphics and the DOS command line of days gone by that made 756-colors look ultra trendy. Where game developers like Sierra Online, LucasArt and EA Games put out muy excellente titles such as Gabriel Knight, Police Quest and Indiana Jones (to name a few!) I find myself longing for those sort of games – where things don’t get blown up and people don’t have to die a bloody death. A game where it’s a bit more civilized than the mind-numbing, violent first-person shooter that makes me queasy while giving me mind-throbbing headaches.

One day, I stumbled on The Rabbit Fable by an Argentina-based indie games developer; Antennaria Games and immediately I was drawn to the all the weirdness (ever played The Neverhood anyone?) which was quite a breath of fresh air, if you ask me. In it you play a house-bearing rabbit that’s been rejected by the gatekeepers of his longed for realm. And poof! He soon finds himself flung into a swamp with weird creatures, where he must figure out a way to get to where he wants to be.

I’m mid-way through, and I have to say that it’s quite fun! There are no dialogues, so there’s no language barrier to get around. The animation is smooth, and the creatures are odd yet amusing.

Give it a spin and you might just be pleasantly surprised at what you’ll discover.

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