How to create great illustrations and comics

I read a post by Seth Godin a couple of weeks ago, and in it, he mentions that:

“No one reads a comic strip because it’s drawn well.”

I almost yelled out a loud “YES!” (barred only by the fact that I was in a public place at the time) because that’s one of the main things I keep harping on and on about whenever I speak to students or people who tell me that their work isn’t good enough to be shown.

It’s not about coloring in the lines, nor making that perfect technically executed piece.

It’s not about making sure you’ve dotted out all your i’s and crossed all your t’s.

It’s not about comparing yourself to others, nor putting yourself up to impeccable standards set by others.

I’ve come across so many different illustrations, comics and graphic novels that might not be fit into the mainstream standard of “pretty” – but are powerful, thought-provoking and edgy. Here are a few examples:

Brian Rea: Avoid This

Avoid This – a collection of illustrations by Brian Rea (who also regular on the NYTimes, illustrating a segment called Modern Love)

Hyperbole and a half

Allie Brosh illustrates how dogs don’t understand basic concepts at Hyperbole and a Half

Amanda Vähämäki : The Bun Field

Excerpt from The Bun Field (published by Drawn & Quarterly) – a collection of five stories by Amanda Vähämäki

Kate Beaton

Historical figures with a twist of humor by the inimitable Kate Beaton

The Oatmeal - My Dog: The Paradox

The Oatmeal – a webcomic by Matthew Inman that pokes fun at almost everything under the sun.

Ryan North - Dinosaur Comics

Ryan North draws dinosaurs that talk in Dinosaur comics

Cyanide & Happiness

Rob DenBleyker for Cyanide & Happiness

It’s all about the story behind them that makes them stand out. 

Just think about it:

What makes you want to scribble your thoughts down so quickly that you don’t mind the messiness of the process? What experiences, thoughts and things that you want to say that you find yourself continuing your lines right off the edges of your sketchbook – just so you won’t have to turn the page and lose that train of thought?

What propels you get your ideas out there as fast as possible?

Great illustrations/stories/comics start with ideas first, execution second. If your idea doesn’t resonate with others, no amount of great execution can help – and on the other hand, if you have a great idea, execution is secondary to the transmission of the idea itself.

Your fans (or non-fans) will figure it out sooner or later, no matter if it’s the former or the latter.

More: Cyanide & Happiness

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The Infinite Corpse

The Infinite Corpse

The Infinite Corpse

As I was researching about the game The Exquisite Corpse, I stumbled on The Infinite Corpse online collaborative comic, where instead of dissecting a character with different segments in the 1920’s French Surrealist parlor game, the  comic takes its idea from The Narrative Corpse book put out by RAW in the 90s.

Here’s a bit more about the Infinite Corpse:

[quote]In The Narrative Corpse, 69 cartoonists drew 3 panels after another each only seeing the 3 before them. The Infinite Corpse picked up the story right where The Narrative Corpse left off, except instead of the character “Sticky” in that book, we have “Corpsey.” Picture him as Sticky with all of his flesh rotted off. ButThe Infinite Corpse is not a book, and will never be a printed book, because of the second inspiration; Scott McCloud’s idea “the infinite canvas.” The idea that an online comic does not have to obey any conventional page restrictions. Many webcomics could conceivably find a home in a printed book. The Infinite Corpse is meant to be at home online with no boundaries, and grow like a balloon filling up with stories like twine. It’s a giant beautiful surreal artist-based choose-your-own-adventure story![/quote]

The Infinite Corpse is a brilliant idea, and I’d suggest anyone who is interested to go ahead and contribute!